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1. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Haven't read all the suggestions but here are my few quick / easish ones Ability to ignore single contracts, rather than the issuer, Someone might link scam contracts in jita, but still have 'cosha' contracts that im intersted in
Following o...
- by Quazal Atreides - at 2014.04.02 03:58:00
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2. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Trajan Al'Thor wrote: I believe shifting space would be even more interesting. It might make some carebears rage when their pos end up in lowsec, but I think it would be more interesting. As a carebear who used to go to them naughty placesin...
- by Quazal Atreides - at 2013.06.19 16:09:00
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3. Implant Manufacture System - in Player Features and Ideas Discussion [original thread]
the idea is always something i believe CCP wanted to do, but i think they looked at maybe having the BPCs dropping in sites and the +1 > +5s being bpo styled ones or even max run bpc from the FW stores Fact is already in the DB there is the R...
- by Quazal Atreides - at 2013.06.18 22:38:00
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4. Jump Clone Timer - in Player Features and Ideas Discussion [original thread]
If this has already been put forward then apologies, but the search on EvE-O is worse than my KB stats Simple idea. As of the moment you have a skill to increase amount of jump clones "Infomorph Psychology". Why not have a skill for bringing do...
- by Quazal Atreides - at 2013.06.18 22:12:00
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5. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
This is something i have been an advocate of before. Whilst your idea i would support, I would prefer a non permanent version of yours. My version involved the low sec between factions not being static, so it moved. The movement of said system...
- by Quazal Atreides - at 2013.06.18 20:58:00
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6. IDEA -- Corp / Alliance savable BMs - in Player Features and Ideas Discussion [original thread]
Ok Simple suggestion really. Can we have ability to save BMs for both corp and alliance .... very simple... a bit like the ship fitting ability to have corp fittings This will stop all the passing of BM's etc to corp mates... and then anyone...
- by Quazal Atreides - at 2011.06.20 11:10:00
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7. Ready Check - in Player Features and Ideas Discussion [original thread]
how about 50+ in fleet and 48 x's how long until you figure out that 2 aren't ready aand them 2 happen to be your logistics. :)
- by Quazal Atreides - at 2010.07.24 00:31:00
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8. Ready Check - in Player Features and Ideas Discussion [original thread]
ok Whilst i've been in many fleets there has often been times (bio breaks etc) when as Fc you need to ensure that the whole fleet is back. Why can we not have something like (that game that shall not be named) a ready check The FC/Leader should...
- by Quazal Atreides - at 2010.07.23 22:59:00
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9. Suggestion in change to character transfers. - in Player Features and Ideas Discussion [original thread]
Ok This is in 2 parts to deal with both types of character transfers namely The Bought toon & the 2nd is the Trade for another toon. However the idea is the same Firstly I have bought/sold roughly 15 toons in my time in eve and have always been...
- by Quazal Atreides - at 2010.07.16 22:37:00
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10. Turn off Neocom Flashing - in Player Features and Ideas Discussion [original thread]
Simple Can we have an option to turn the flashing off when accepting missions/speaking to new agents etc. Its just bloody annoying having to click it for no reason.. Why do i need to know that ive click an agent ive never spoke to before, or th...
- by Quazal Atreides - at 2010.05.18 18:41:00
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11. a few skills to be moved - in Player Features and Ideas Discussion [original thread]
ahh yep thats the reason the attributes req.. now it make a bit more sense :)
- by Quazal Atreides - at 2010.05.17 22:51:00
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12. Viewing a characters Contracts - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever you can actually view outstanding contracts of a person: contracts -> available contracts -> show more options -> add the name you want into the "issued by" field -> hit "get contracts". hth y...
- by Quazal Atreides - at 2010.05.17 17:24:00
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13. a few skills to be moved - in Player Features and Ideas Discussion [original thread]
ok having wondered for a while i would like to suggest the following skills be moved from Mechanic > Industrial Frigate Cons Indi Cons Cruiser Cons Battleship Cons And any other construction related skill.. I just dont get why they are in ...
- by Quazal Atreides - at 2010.05.17 17:10:00
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14. Viewing a characters Contracts - in Player Features and Ideas Discussion [original thread]
ok simple one this.. When viewing a persons contract why can't we just check oustandings contracts against that person.... But nope we have to go into contracts screen then search for name etc. Can't we just click on person and view his contrac...
- by Quazal Atreides - at 2010.05.17 16:25:00
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15. How about a storyline based update? - in Player Features and Ideas Discussion [original thread]
im sure something like this has been suggested but it would get my vote. Taken a step further each faction woudl then mail pilots with a faction standing to that faction calling a CTA... war has broken, then you have the mix of FW & constant stor...
- by Quazal Atreides - at 2010.05.08 18:41:00
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16. Right Click -> View contracts for this item. - in Player Features and Ideas Discussion [original thread]
i am assuming your talking about market items? As this features already exists in contracts Right Click > find contracts with item However this option is only AFTER you have searched for an item lol
- by Quazal Atreides - at 2010.04.18 00:11:00
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17. Contracts UI Improvement. - in Player Features and Ideas Discussion [original thread]
TBH this is one of many changes that need to happen to contracts Personally the one change i would like is the ability to filter out courier work with number of jumps not by region.. I often fly from A/B/C > D and check for courier work to bo...
- by Quazal Atreides - at 2010.04.11 20:42:00
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18. BPO copy wording - in Player Features and Ideas Discussion [original thread]
ok Being fairly new to the copying business i was confuddled by the wording of the BPO, and from this a slight change would help us newer industry players out Where it says "research copy time (you per single copy)" Should read "research copy ti...
- by Quazal Atreides - at 2010.04.08 14:58:00
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19. Answer to the NPC research slots - in Player Features and Ideas Discussion [original thread]
Ok Not saying this is the be all and end all, but surely it must be of use to reduce the stupid backlog of wait time on research slots in empire. Simply when somone puts a BPO in for ME research lets say Ammo and they try and get it researched t...
- by Quazal Atreides - at 2010.01.29 09:44:00
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20. Configuration on Orca - in Player Features and Ideas Discussion [original thread]
Edited by: Quazal Atreides on 30/12/2009 16:39:59 can we please change the "configure ship" on the Orca which says "Note that this setting does not get saved and when you leave this solar system, it will be reset." to only be removed if we ...
- by Quazal Atreides - at 2009.12.30 16:37:00
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